Level 12-17 Meditation Aura When Equipped The other great option is insight for crazy fast mana regeneration to be able to spam corpse explosion and all your curses: +1-99% Damage To Demons (Based on Character Level)ġ.875-185.625% Extra Gold From Monsters (Based on Character Level)ĥ0% Chance To Cast Level 20 Chain Lightning When You Kill An EnemyĠ.5-49.5 To Vitality (Based on Character Level) Level 16-20 Concentration Aura When Equipped Or Infinity (BerMalBerIst), which gives a convinction aura to increase the damage of your corpse explosion.Ģ5% Chance To Cast Level 17 Fire Wall When Struck It gives you a concentrate aura, which also increases the physical damage of all party members. He can wear the pride runeword (ChamSurIoLo). In addition to the aura benefit of the a2 merc hes good because he can wear very good weapons for your squad. Eventhough they never attack with the weapon. High level summoners try to get the beast runeword (BerTirUmMalLum) on themselves. As you can see: the aura of the Offense Nightmare (Might Aura) is not capped, but has an implicit cap of 23, if the merc reaches level 99. Hlvl stands for the level or your mercenary. Here are the formulas that calculate the aura level: Mercenary Type Hlvl 9~30 Hlvl 31~54 Hlvl 55~98Ĭombat (Normal) 3 + 10 + 18Ĭombat (Nightmare) 5 + 13ĭefense (Nightmare) 6 + 14 The best aura for a summoner is considered to be the might aura, because it buffs the damage of your whole squad. The mercenaries will keep the aura all game long and it only depends where you bought him.
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