More than that, though, the game strikes a perfect balance between asking you to do new things and giving you the tools to do them. ![]() The setting is a lot more familiar and more universal, for example, than a dinosaur theme park, so it?s easy to think about what you?d want to see in your own school. It probably helps even more than Two Point Campus is ridiculously accessible. Further, the game never takes itself too seriously between the silly classrooms you need to build and the bizarre radio patter that occasionally pops up, the game does a good job of making you grin. Being able to see everything here makes a huge difference, unsurprisingly. Like Two Point Hospital before it, Two Point Campus is a gorgeous, brightly coloured world, and it never feels like you?re playing a PC port that?s been crammed onto the Switch (unlike, say, Tropic 6 or Jurassic World Evolution). Part of this, I think, comes from the presentation. None of these things are outside the realm of what you?d see in other management sims.Īnd yet, somehow, Two Point Campus is better than nearly everything else out there, apart from maybe its predecessor. You have to build things ? classrooms, dorms, bathrooms and whatnot ? and you have to hire your teachers and support staff. It gives you a budget, it gives you objectives, and then leaves you to it to make it all work. The strange thing is, it?s not like Two Point Campus offers anything out of the ordinary for a management sim. Given how easy they make it look, you?d think anyone could do it, but the reality, obviously, is much different. And now, to prove that wasn?t a fluke, they?ve done it again with Two Point Campus. While nearly everyone else struggles to make menu-heavy management sims work on consoles, the developer knocked it out of the park with Two Point Hospital. I don?t know how Two Point Studios do it. ![]() Also on: PC, PS4, PS5, Xbox One, Xbox Series X
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